papers

Publications (15)

cs.AI2020

Alternative Function Approximation Parameterizations for Solving Games: An Analysis of -Regression Counterfactual Regret Minimization

Ryan D'Orazio, Dustin Morrill, James R. Wright +1

Function approximation is a powerful approach for structuring large decision problems that has facilitated great achievements in the areas of reinforcement learning and game playin…

cs.AI2014

Solving Games with Functional Regret Estimation

Kevin Waugh, Dustin Morrill, J. Andrew Bagnell +1

We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosin…

cs.LG2022

Interpolating Between Softmax Policy Gradient and Neural Replicator Dynamics with Capped Implicit Exploration

Dustin Morrill, Esra'a Saleh, Michael Bowling +1

Neural replicator dynamics (NeuRD) is an alternative to the foundational softmax policy gradient (SPG) algorithm motivated by online learning and evolutionary game theory. The NeuR…

cs.LG2020

Neural Replicator Dynamics

Daniel Hennes, Dustin Morrill, Shayegan Omidshafiei +8

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environmen…

cs.GT2022

Hindsight and Sequential Rationality of Correlated Play

Dustin Morrill, Ryan D'Orazio, Reca Sarfati +4

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-b…

cs.GT2022

Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections

Dustin Morrill, Ryan D'Orazio, Marc Lanctot +3

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further…

cs.AI2017

DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker

Matej Moravčík, Martin Schmid, Neil Burch +7

Artificial intelligence has seen several breakthroughs in recent years, with games often serving as milestones. A common feature of these games is that players have perfect informa…

cs.LG2020

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…

cs.AI2025

Learning to Be Cautious

Montaser Mohammedalamen, Dustin Morrill, Alexander Sieusahai +2

A key challenge in the field of reinforcement learning is to develop agents that behave cautiously in novel situations. It is generally impossible to anticipate all situations that…

cs.LG2023

Composing Efficient, Robust Tests for Policy Selection

Dustin Morrill, Thomas J. Walsh, Daniel Hernandez +2

Modern reinforcement learning systems produce many high-quality policies throughout the learning process. However, to choose which policy to actually deploy in the real world, they…

cs.AI2020

The Advantage Regret-Matching Actor-Critic

Audrūnas Gruslys, Marc Lanctot, Rémi Munos +10

Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL…

cs.LG2019

Bounds for Approximate Regret-Matching Algorithms

Ryan D'Orazio, Dustin Morrill, James R. Wright

A dominant approach to solving large imperfect-information games is Counterfactural Regret Minimization (CFR). In CFR, many regret minimization problems are combined to solve the g…

cs.AI2020

Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descent

Edward Lockhart, Marc Lanctot, Julien Pérolat +4

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direc…

cs.AI2022

The Partially Observable History Process

Dustin Morrill, Amy R. Greenwald, Michael Bowling

We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts…

cs.GT2022

Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games

Dustin Morrill, Ryan D'Orazio, Marc Lanctot +3

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further…