Publications (9)
Learning to Reason in Round-based Games: Multi-task Sequence Generation for Purchasing Decision Making in First-person Shooters
Yilei Zeng, Deren Lei, Beichen Li +3
Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a seq…
AED-PADA:Improving Generalizability of Adversarial Example Detection via Principal Adversarial Domain Adaptation
Heqi Peng, Yunhong Wang, Ruijie Yang +3
Adversarial example detection, which can be conveniently applied in many scenarios, is important in the area of adversarial defense. Unfortunately, existing detection methods suffe…
Interactive Co-Design of Form and Function for Legged Robots using the Adjoint Method
Ruta Desai, Beichen Li, Ye Yuan +1
Our goal is to make robotics more accessible to casual users by reducing the domain knowledge required in designing and building robots. Towards this goal, we present an interactiv…
LSP Framework: A Compensatory Model for Defeating Trigger Reverse Engineering via Label Smoothing Poisoning
Beichen Li, Yuanfang Guo, Heqi Peng +2
Deep neural networks are vulnerable to backdoor attacks. Among the existing backdoor defense methods, trigger reverse engineering based approaches, which reconstruct the backdoor t…
VLMaterial: Procedural Material Generation with Large Vision-Language Models
Beichen Li, Rundi Wu, Armando Solar-Lezama +4
Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitiv…
Designing Composites with Target Effective Young's Modulus using Reinforcement Learning
Aldair E. Gongora, Siddharth Mysore, Beichen Li +5
Advancements in additive manufacturing have enabled design and fabrication of materials and structures not previously realizable. In particular, the design space of composite mater…