papers

Publications (11)

cs.CV2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

Jan-Niklas Dihlmann, Mark Boss, Simon Donne +3

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitation…

cs.CV2026

From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs

Arjun Majumdar, Raphael Braun, Andreas Engelhardt +1

We propose a self-supervised pretraining framework for learning sub-surface scattering (SSS) light transport representations from minimal input. Our method leverages a stereo proje…

cs.CV2024

Subsurface Scattering for 3D Gaussian Splatting

Jan-Niklas Dihlmann, Arjun Majumdar, Andreas Engelhardt +2

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splat…

cs.GR2025

ReSWD: ReSTIR'd, not shaken. Combining Reservoir Sampling and Sliced Wasserstein Distance for Variance Reduction

Mark Boss, Andreas Engelhardt, Simon Donné +1

Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute for high dimensional distributions. The Slic…

cs.CV2026

Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

Jan-Niklas Dihlmann, Andreas Engelhardt, Simon Donne +2

Text and image conditioned 3D models now generate convincing assets, but they still offer little direct control over the space an object should occupy or avoid. In authoring, this…

cs.CV2024

SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild

Andreas Engelhardt, Amit Raj, Mark Boss +8

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inv…

cs.CV2022

SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

Mark Boss, Andreas Engelhardt, Abhishek Kar +5

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved ph…

cs.CV2023

NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations

Varun Jampani, Kevis-Kokitsi Maninis, Andreas Engelhardt +13

Recent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on…

cs.CV2024

SIGNeRF: Scene Integrated Generation for Neural Radiance Fields

Jan-Niklas Dihlmann, Andreas Engelhardt, Hendrik Lensch

Advances in image diffusion models have recently led to notable improvements in the generation of high-quality images. In combination with Neural Radiance Fields (NeRFs), they enab…

cs.GR2025

SViM3D: Stable Video Material Diffusion for Single Image 3D Generation

Andreas Engelhardt, Mark Boss, Vikram Voleti +3

We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffus…

cs.CV2024

3D Congealing: 3D-Aware Image Alignment in the Wild

Yunzhi Zhang, Zizhang Li, Amit Raj +5

We propose 3D Congealing, a novel problem of 3D-aware alignment for 2D images capturing semantically similar objects. Given a collection of unlabeled Internet images, our goal is t…