paper

Learning Nash Equilibrium for General-Sum Markov Games from Batch Data

arXiv:1606.08718

Abstract

This paper addresses the problem of learning a Nash equilibrium in -discounted multiplayer general-sum Markov Games (MG). A key component of this model is the possibility for the players to either collaborate or team apart to increase their rewards. Building an artificial player for general-sum MGs implies to learn more complex strategies which are impossible to obtain by using techniques developed for two-player zero-sum MGs. In this paper, we introduce a new definition of -Nash equilibrium in MGs which grasps the strategy's quality for multiplayer games. We prove that minimizing the norm of two Bellman-like residuals implies the convergence to such an -Nash equilibrium. Then, we show that minimizing an empirical estimate of the norm of these Bellman-like residuals allows learning for general-sum games within the batch setting. Finally, we introduce a neural network architecture named NashNetwork that successfully learns a Nash equilibrium in a generic multiplayer general-sum turn-based MG.

20th International Conference on Artificial Intelligence and Statistics (AISTATS) 2017, Fort Lauderdale, Florida, USA. JMLR: W&CP volume 54