papers

Publications (11)

cs.LG2026

The Last Human-Written Paper: Agent-Native Research Artifacts

Jiachen Liu, Jiaxin Pei, Jintao Huang +34

Scientific publication compresses a branching, iterative research process into a linear narrative, discarding the majority of what was discovered along the way. This compilation im…

cs.LG2026

TetriServe: Efficiently Serving Mixed DiT Workloads

Runyu Lu, Shiqi He, Wenxuan Tan +5

Diffusion Transformer (DiT) models excel at generating high-quality images through iterative denoising steps, but serving them under strict Service Level Objectives (SLOs) is chall…

cs.SE2024

WhiteFox: White-Box Compiler Fuzzing Empowered by Large Language Models

Chenyuan Yang, Yinlin Deng, Runyu Lu +4

Compiler correctness is crucial, as miscompilation can falsify program behaviors, leading to serious consequences. Fuzzing has been studied to uncover compiler defects. However, co…

cs.DC2026

Efficient Distributed MLLM Training with Cornstarch

Insu Jang, Runyu Lu, Nikhil Bansal +2

Multimodal large language models (MLLMs) extend the capabilities of large language models (LLMs) by combining heterogeneous model architectures to handle diverse modalities like im…

cs.LG2025

ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games

Ruochuan Shi, Runyu Lu, Yuanheng Zhu +1

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where s…

cs.GT2023

Score-Based Equilibrium Learning in Multi-Player Finite Games with Imperfect Information

Runyu Lu, Yuanheng Zhu, Dongbin Zhao

Real-world games, which concern imperfect information, multiple players, and simultaneous moves, are less frequently discussed in the existing literature of game theory. While rein…

cs.LG2026

R2PS: Worst-Case Robust Real-Time Pursuit Strategies under Partial Observability

Runyu Lu, Ruochuan Shi, Yuanheng Zhu +1

Computing worst-case robust strategies in pursuit-evasion games (PEGs) is time-consuming, especially when real-world factors like partial observability are considered. While import…

cs.LG2026

Cornfigurator: Automated Planning for Any-to-Any Multimodal Model Serving

Jeff J. Ma, Jae-Won Chung, Jisang Ahn +5

Any-to-Any models are an emerging class of multimodal models that accept combinations of text and multimodal data as input and generate them as output, introducing heterogeneous co…

cs.LG2025

Equilibrium Policy Generalization: A Reinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games

Runyu Lu, Peng Zhang, Ruochuan Shi +5

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an impo…

cs.DC2024

MuxServe: Flexible Spatial-Temporal Multiplexing for Multiple LLM Serving

Jiangfei Duan, Runyu Lu, Haojie Duanmu +5

Large language models (LLMs) have demonstrated remarkable performance, and organizations are racing to serve LLMs of varying sizes as endpoints for use-cases like chat, programming…

cs.RO2026

ASPIRE: Agentic /Skills Discovery for Robotics

Runyu Lu, Yubo Wu, Ethan Kou +11

Traditional robot programming is challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse configurations and execution…