papers

Publications (24)

cs.CV2023

Polynomial Neural Fields for Subband Decomposition and Manipulation

Guandao Yang, Sagie Benaim, Varun Jampani +5

Neural fields have emerged as a new paradigm for representing signals, thanks to their ability to do it compactly while being easy to optimize. In most applications, however, neura…

cs.CV2026

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

Gene Chou, Charles Herrmann, Kyle Genova +6

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produc…

cs.CV2025

Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images

Boyang Deng, Songyou Peng, Kyle Genova +4

We present a system using Multimodal LLMs (MLLMs) to analyze a large database with tens of millions of images captured at different times, with the aim of discovering patterns in t…

cs.CV2020

Towards Fairness in Visual Recognition: Effective Strategies for Bias Mitigation

Zeyu Wang, Klint Qinami, Ioannis Christos Karakozis +4

Computer vision models learn to perform a task by capturing relevant statistics from training data. It has been shown that models learn spurious age, gender, and race correlations…

cs.DS2015

An Experimental Evaluation of the Best-of-Many Christofides' Algorithm for the Traveling Salesman Problem

Kyle Genova, David P. Williamson

Recent papers on approximation algorithms for the traveling salesman problem (TSP) have given a new variant on the well-known Christofides' algorithm for the TSP, called the Best-o…

cs.CV2023

NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis

Nilesh Kulkarni, Davis Rempe, Kyle Genova +4

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific…

cs.CV2021

IBRNet: Learning Multi-View Image-Based Rendering

Qianqian Wang, Zhicheng Wang, Kyle Genova +6

We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a m…

cs.CV2019

Text-based Editing of Talking-head Video

Ohad Fried, Ayush Tewari, Michael Zollhöfer +7

Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to pr…

cs.CV2025

SplatTalk: 3D VQA with Gaussian Splatting

Anh Thai, Songyou Peng, Kyle Genova +2

Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3…

cs.CV2025

MoMaps: Semantics-Aware Scene Motion Generation with Motion Maps

Jiahui Lei, Kyle Genova, George Kopanas +2

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene mo…

cs.CV2020

CvxNet: Learnable Convex Decomposition

Boyang Deng, Kyle Genova, Soroosh Yazdani +3

Any solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can be thought of as a…

cs.CV2021

Multiresolution Deep Implicit Functions for 3D Shape Representation

Zhang Chen, Yinda Zhang, Kyle Genova +7

We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such…

cs.GR2021

Differentiable Surface Rendering via Non-Differentiable Sampling

Forrester Cole, Kyle Genova, Avneesh Sud +2

We present a method for differentiable rendering of 3D surfaces that supports both explicit and implicit representations, provides derivatives at occlusion boundaries, and is fast…

cs.CV2020

Local Deep Implicit Functions for 3D Shape

Kyle Genova, Forrester Cole, Avneesh Sud +2

The goal of this project is to learn a 3D shape representation that enables accurate surface reconstruction, compact storage, efficient computation, consistency for similar shapes,…

cs.CV2026

Image Generators are Generalist Vision Learners

Valentin Gabeur, Shangbang Long, Songyou Peng +22

Recent works show that image and video generators exhibit zero-shot visual understanding behaviors, in a way reminiscent of how LLMs develop emergent capabilities of language under…

cs.CV2021

NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenes

Suhani Vora, Noha Radwan, Klaus Greff +6

We present NeSF, a method for producing 3D semantic fields from posed RGB images alone. In place of classical 3D representations, our method builds on recent work in implicit neura…

cs.CV2023

Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing

Yushi Lan, Feitong Tan, Di Qiu +8

We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach leverage…

cs.CV2023

OpenScene: 3D Scene Understanding with Open Vocabularies

Songyou Peng, Kyle Genova, Chiyu "Max" Jiang +3

Traditional 3D scene understanding approaches rely on labeled 3D datasets to train a model for a single task with supervision. We propose OpenScene, an alternative approach where a…

cs.CV2022

Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation

Abhijit Kundu, Kyle Genova, Xiaoqi Yin +6

We present Panoptic Neural Fields (PNF), an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is r…

cs.CV2023

Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision

Xiaoshuai Zhang, Abhijit Kundu, Thomas Funkhouser +3

We address efficient and structure-aware 3D scene representation from images. Nerflets are our key contribution -- a set of local neural radiance fields that together represent a s…

cs.CV2019

Learning Shape Templates with Structured Implicit Functions

Kyle Genova, Forrester Cole, Daniel Vlasic +3

Template 3D shapes are useful for many tasks in graphics and vision, including fitting observation data, analyzing shape collections, and transferring shape attributes. Because of…

cs.CV2017

Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes

Kyle Genova, Manolis Savva, Angel X. Chang +1

The use of rendered images, whether from completely synthetic datasets or from 3D reconstructions, is increasingly prevalent in vision tasks. However, little attention has been giv…

cs.CV2021

Learning 3D Semantic Segmentation with only 2D Image Supervision

Kyle Genova, Xiaoqi Yin, Abhijit Kundu +6

With the recent growth of urban mapping and autonomous driving efforts, there has been an explosion of raw 3D data collected from terrestrial platforms with lidar scanners and colo…

cs.CV2018

Unsupervised Training for 3D Morphable Model Regression

Kyle Genova, Forrester Cole, Aaron Maschinot +3

We present a method for training a regression network from image pixels to 3D morphable model coordinates using only unlabeled photographs. The training loss is based on features f…