papers

Publications (8)

cs.CV2026

SAP: Segment Any 4K Panorama

Lutao Jiang, Zidong Cao, Weikai Chen +14

Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panor…

cs.CV2026

CoSMo3D: Open-World Promptable 3D Semantic Part Segmentation through LLM-Guided Canonical Spatial Modeling

Li Jin, Weikai Chen, Yujie Wang +7

Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional r…

cs.CV2025

CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Chenyu Liu, Hongze Chen, Jingzhi Bao +7

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from…

cs.GR2025

Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes

Yuhan Wang, Weikai Chen, Zeyu Hu +19

In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction o…

cs.CV2026

CanoVerse: 3D Object Scalable Canonicalization and Dataset for Generation and Pose

Li Jin, Yuchen Yang, Weikai Chen +11

3D learning systems implicitly assume that objects occupy a coherent reference frame. Nonetheless, in practice, every asset arrives with an arbitrary global rotation, and models ar…

cs.CV2022

Look, Cast and Mold: Learning 3D Shape Manifold from Single-view Synthetic Data

Qianyu Feng, Yawei Luo, Keyang Luo +1

Inferring the stereo structure of objects in the real world is a challenging yet practical task. To equip deep models with this ability usually requires abundant 3D supervision whi…

cs.CV2026

Interact3D: Compositional 3D Generation of Interactive Objects

Hui Shan, Keyang Luo, Ming Li +4

Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly u…

cs.CV2025

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao, Hongze Chen, Lingting Zhu +10

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…